

Upon picking up a gun for the first time, Otto will also immediately add that gun to his inventory AND use it as his selected weapon, provided that he is not holding another type of gun already.Ģ. Even Otto's fist will come in handy at various times.ġ. There are guns, electricity-shooting batteries, and Darts. Otto will be able to collect many different types of weapons on his journeys. Some enemies are invincible to this tactic, but otherwise, this action can be a useful way to save ammunition. Jump-Jetting into many of Otto's enemies will actually kill them. This action is the Jump-Jet, and it is useful for crossing water, breaking down doors, saving humans in immediate danger and useful for many other things. By pressing the Space Bar twice, Otto will be able (as long as he has Jump-Jet fuel) to fly across long distances. The Jump-Jet can be done only when Otto has at least one ring of Jump-Jet fuel displayed on his Jump-Jet fuel wheel (described below). Otto's most unusual action is the Jump-Jet. Punching can also be used to injure enemies. Otto can collect weapons, extra lives, and various Atom Powerups by smashing small cubic boxes called Powerup Pods open and proceeding to pick up whatever is contained inside. He is also able to pick up objects, and then to either store them or to use them.

HeĮnters each level with one weapon, his strong fist. His basic actions include jumping, walking, punching, and Jump-Jetting. Otto is controlled by the keys described above, and is fairly easy to maneuver. Eventually, you will face the Great Brain himself in a battle which will determine the future of the galaxy. You are Otto Matic, as you probably have guessed, and you will journey to eight fantastic worlds in order to rescue humans and to bring order back to the galaxy. However, there is one hope for mankind: Otto Matic, a robot who has been selected by a council of the other robots to save the humans from the clutches of the Great Brain and all of his evil followers. It is the wish of the Great Brain that all humans be abducted via flying saucers and become his servants. It is the year 1957, and the world has fallen under the evil eye of the Great Brain, who is the ruler of the Brain Aliens.
